
秩序的幻象已被打破,拥有奇异力量的碎片坠落地球,请尽力在外星文明间的代理人战争中生存下来。
破碎战境


1.游戏设计
我把游戏的世界观设定为一个虚构的世界,由外星文明 “守护者” 千年前扶植起来的人类宗教政权在地球上发展至今,而另一个敌对文明及其人类追随者则被守护者们称作 “恶魔” 。一直以来,夹在两者中间的人类不断为了这两个外星文明的利益进行着自相残杀。
玩家的身份是一名前 GIPD(守护者警署)警官,他在退休后的第一天就遭遇了这场战争。他别无选择,只能杀出一条血路。在战斗途中,他将获得战争双方文明的散落物,以及人类自身产生的奇异能量碎片,从而强化自身能力,选择属于自己的信仰之路。
2.美术
这是一个魔法、宗教和科幻并存的世界,因此其中的元素必然会千差万别。为了实现这个世界,我用 Aseprite 制作了大量符合世界观的场景和人物素材,并制作了相应的动画。
小组中的另外两名美术成员制作了一个恶魔巫师与BOSS的形象与配套的大部分动画,以及游戏中的图标。在这些工作中,我也为 BOSS 制作了四种动画。
Unfortunately, many of the animations and materials did not end up in the actual game, which was caused by time and technical reasons.
Gameplay
In the actual game, in addition to acquiring different weapons in the scenario and fighting in very different styles, players will also receive different fragments belonging to three races(Guardian, Demon, and Human). Like the races they represent, the Guardian fragments emphasize defense and suppression, while the Demon fragments significantly enhance offensive capabilities, and the Human fragments provide additional abilities such as two-step jumps, allowing players to reach places they would not normally go. By equipping four of these fragments and performing certain specific combinations, players can improve their attributes and get special skills to help them pass levels quickly.
In addition, the player will also trigger three different endings because of their different types of equipment pieces, but also because of the short development time, the difference between the three endings is limited to the ending lines.





